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Category Associate - Product Designer (Volunteering Experience)

Job type: Full Time · Department: Product & Packaging Design · Work type: On-Site

Bengaluru, Karnataka, India

About Goodera:

Goodera is the world’s leading employee volunteering platform, powering companies to scale employee volunteering experiences globally through our innovative technology platform and unique operating model. With a presence in over 100 countries and support for 30+ languages, we connect over 500 clients—including 60+ Fortune 500 companies—with meaningful volunteer opportunities tailored to their communities. To date, our impact has reached over 10 million beneficiaries, powered by 1 million+ employee volunteers and a network of 50,000+ nonprofit partners. Growing at 100% year on year, we are backed by top investors including Zoom Ventures, Elevation Capital, Nexus Venture Partners, Omidyar Network, and Ursula Burns.

Role Brief:

As a Product Designer Associate, you won't be designing apps or websites. You will be designing experiences.

We are looking for a creative mind from the world of Toy Design, Game/Board - Game Design, or Large-scale Event Design. Our volunteering activities must have clear "rules of play," high engagement levels, tactile satisfaction and a powerful social impact. You will build these experiences from scratch (0→1), ensuring they are intuitive enough to be executed anywhere in the world.

Key Responsibilities:

1. Experience Architecture (0→1)

  • Design for Play: Apply game mechanics and "fun theory" to social impact. How do we make assembling a school kit as engaging as playing a board game?

  • Prototyping: Create physical or instructional prototypes for volunteering activities (e.g., a new DIY toy for kids in hospitals or a collaborative mural kit).

  • Sensory Design: Ensure the "look and feel" of the volunteering materials (kits, instructions, setups) are world-class and aesthetically driven.

2. Program Mechanics & Flow

  • User Journey Mapping: Design the end-to-end "player" journey for a volunteer, from the moment they walk into a room (or join a zoom) to the moment they complete their impact task.

  • Scalability: Standardize complex creative ideas into "kits" or "playbooks" that a host in London or a non-profit in Nairobi can execute with equal quality.

3. Sourcing Collaboration

  • Sourcing & Materials: Work with vendors to find the right physical materials - fabrics, woods, sustainable plastics, or recycled goods to build your "products."

  • Nonprofit Synergy: Collaborate with NGOs to ensure the activity actually solves real-world problems.

4. Research & Trend Analysis

  • Stay updated on trends in industrial design, toy safety, gamification, and experiential marketing.

Requirements:

  • We are not looking for UI/UX or Software designers. We want people who think about physical objects, spatial flow, and human interaction.

  • Background: Degree or professional experience in Toy Design, Game Design, Product Design (Physical), Exhibition Design, or Event Architecture.

  • Portfolio: A portfolio that showcases your ability to create something "fun" or "meaningful" (could be a board game you built, a themed event you designed, or a physical toy prototype).

  • Creative Problem Solving: The ability to take a dry goal (e.g., "help with literacy") and turn it into a vibrant, designed product (e.g., "A modular, DIY pop-up library kit").

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